Event engine (it-god)

    
  1. Atsijungęs

    Erlandys

    Pavadinimas: L2 žaidėjas

    Narys

    Pranešimai: 187

    Vartotojo apdovanojimai: 14

    Tehygun,
    MultiLayer tai tik event engine dalis, ne atskira sistema :)
    17 Balandžio 2018 - 16:53 / #11
  2. 
  3. Atsijungęs

    Erlandys

    Pavadinimas: L2 žaidėjas

    Narys

    Pranešimai: 187

    Vartotojo apdovanojimai: 14

    Rev1.27 API, Korean Event, Fixes
    Implemented:
    * API system, with ability to create unique events using API.
    * Korean event, with different amount of rounds, players in rounds.
    * Implemented class restriction for events.
    * Implemented ability to disable buff removal on death in event.
    * Event outputs are written into 'log/EventsLog_xxxx_xx_xx__xx_xx_xx.txt' text files.
    * Implemented config, to enable 'AFK Title'. When player will receive its first AFK warning, player title will change to AFK title.
    Reworked:
    * Changed 'Set Event' function, with ability to set/start event with desired parameters, map, event, registration time etc.
    * Reworked scheduler, for more stable functioning.
    * Reworked versioning system, implemented min versions.
    * Reworked licensing system, to be more stable and multiplatform.
    Fixed:
    * Added error tracking for handlers (admin command, bypasses...)
    * Added more checks on event configs parsing.
    * Fixed errors when trying to create empty buffer categorie.
    * Fixed error, when trying to check event sequence, but there are still no events.
    * Fixed screen messages.
    Updated:
    * Added more debug outputs to console.
    30 Birželio 2018 - 01:14 / #12