H5 BETA v184 – L2jS Project
High Five » High Five java serveriaiAtnaujinimai EN kalba
* Fix Chat All. * More H5 skill containers. * Buffs applied on Master shouldn’t be applied on Pets, only on Servitor Pets. * Implementation of Secondary Auth feature. * Some Fixes/Improvements for db_installer. * ”’WARNING: ls & gs databases now are independent (like cs db), also using new database names, so take care and check if you are using the right database names in ls/cs/gs configs (for your “already installed” databases). This don’t affect new installations.”’. * System Message fix. * Hero Weapons have been enhanced as follows: * – Basic stats, such as P.Atk. and M.Atk. have been increased. * – PvP extra damage is increased. * – Very strong Holy Element attack power has been added on all Hero weapons. * Now you can write “.” like in retail. * New HTML for Olympiad Manager and Monument of Heroes (For not-noble characters). * Minor fixes in Cure Bleeding related skills, also fixing enchant route SAP in Bleed skill. * More H5 Skill Changes… * Frenzy: This skill’s effect in increasing P.Atk. has decreased. * Punch of Doom: The skill reuse time is increased. * Datapack part for Skill Trees Rework: * – Ported Skill Trees from SQL to XML. * – Moved AI from some class masters to core (Hardcoded), will be ported to datapack again all AIs at once. * – Removed some custom stuff. * – Fixed some skills related to this changes. * – Preimplementation of Lucky skill (still hardcoded). * – Added H5 Skill Tree. * High Five Skill Trees. * Fix NPE. * Implementation of Secondary Auth feature. * Traps now will affect monsters as well. * Skills min land rate and max land rate set to 10% and 90%. * Skills default min and max land rate now in config. * Oly divider configs and set up defaults. * Fixing Symbol skills when casted in an instance to take effect in instance 0 instead of the instance where it is casted. * Changeing the lvlDepend formula to a better, more accurate one. * critDmgEvas shouldnt affect skill criticals, only criticals made by normal hits. * Support for Max Recoverable HP/MP/CP (support for retail-like Seal of Limit). Note that life gained by Vampiric Rage – like effects is not blocked(retail-like). * Skill Trees rework: * – Complete rework for Skill Trees, done in XML, removed SQL part. * – Better implementation of Lucky Skill (194) (still hardcoded). * – Unhardcoded Expertise Skill (239). * – Unhardcoded Dwarven Craft Skill (1321). * – Unhardcoded Common Craft Skill (1322). * – Support for autoGet Skills. * – Complete rework for RequestAcquireSkill and RequestAcquireSkillInfo. * – Fixed bug for Clan Skills not being added until restart. * – Added multiple exploits check directly in packets. * Fix NPE if no active matches on stadiums. * Using AntiFeedManager for L2Event also. * New Protocol (273). * Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots. * InstantJump geodata check. * Chain Heal fixes. * Fixing some Doors Skills. * Removed decrease speed effect in some bleed skills (is not used for all). * Improved canTransform method. * Handled some exceptions. * Fix in hack check while learning Transformation Skills. * Removing confusionVuln, not used in retail. * Memory Leak Fix. * Fix Scheme Buffer NPC. * Sub-Class skill learning fixes: * – Code refactoring. * – Fix for Certification Cancel variable reset, thanks tukune. * – Fix for wrong SystemMessage for consumed item count. * – Handled some exceptions for malformed global data. * – Added some missing warnings and JavaDocs. * NPE Fix. * Retail like OlympiadStat: * – Added message if player isn’t noble. * – Code improved. * Fixing some skills using wrong stats. * Fix for ArrayIndexOutOfBoundsException when MaxSubclass is over 3 (retail value). * Mass gloom not requires summon anymore. * Retail Fortress Teleports. * Updating Magical Backfire skill. * Let’s use TARGET_SELF in Necro’s Summons skills, due it not require corpses anymore, and castRange values probably are client typos (nothing new). * checkTargetLost – Geocheck for offensive skills. * Fix for ObjName(Id)[ObjId] already exist in OID map. * Synchronization in L2Character and L2PcInstance. * Fix for banned characters with some tweaks. - See more at: http://l2js.com.br/2011/06/revh5beta-v184-l2js-project/#sthash.pB637H1X.dpuf