Tvt event aura

    
  1. Atsijungęs

    Jeppi

    Pranešimai: 0

    Masyvo zaidejai dedami tarp komandos Demons su komand. sk. 0 ir dydziu 1
    aidejas Mergike i komanda Demons su nr 0
    asyvo zaidejai dedami tarp komandos Angels su komand. sk. 1 ir dydziu 1
    aidejas Jeppi i komanda Angels su nr 1

    Viskas kaip ir tvarkoje, bet kelia tik 1 komanda ir aura tik viena gauna.
    Cia buna sita paredaguoji ir viskas nebeveikia.
     public EventTeam(List<L2PcInstance> players, String name, int points, int[] respawnLoc, int t)
           {
                   _players = players;
                   _name = name;
                   _points = points;
                   _respawnLoc = respawnLoc;
                  
                   for (L2PcInstance p : _players)
                   {
                	   		System.out.println("zaidejas " + p.getName() + " i komanda " + name + " su nr " + t);
                           p.setEventTeam(this);
                           p.setTeam(t);
                   }
           }
    Paskutinį kartą redagavo: Jeppi 22 Spalio 2014 - 22:46
    22 Spalio 2014 - 22:45 / #11
  2. 
  3. Atsijungęs

    povis111

    Pranešimai: 0

    nu del auros tai galiu pazet, UserInfo ir CharInfo reikalingi
    22 Spalio 2014 - 22:54 / #12
  4. 
  5. Atsijungęs

    Jeppi

    Pranešimai: 0

    /*
     * This program is free software: you can redistribute it and/or modify it under
     * the terms of the GNU General Public License as published by the Free Software
     * Foundation, either version 3 of the License, or (at your option) any later
     * version.
     * 
     * This program is distributed in the hope that it will be useful, but WITHOUT
     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
     * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
     * details.
     * 
     * You should have received a copy of the GNU General Public License along with
     * this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package net.sf.l2j.gameserver.network.serverpackets;
    
    import net.sf.l2j.Config;
    import net.sf.l2j.gameserver.datatables.NpcTable;
    import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
    import net.sf.l2j.gameserver.model.Location;
    import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
    import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
    import net.sf.l2j.gameserver.skills.AbnormalEffect;
    
    public class CharInfo extends L2GameServerPacket
    {
    	private final L2PcInstance _activeChar;
    	private final Inventory _inv;
    	private final int _x, _y, _z, _heading;
    	private final int _mAtkSpd, _pAtkSpd;
    	private final int _runSpd, _walkSpd;
    	private final float _moveMultiplier;
    	
    	public CharInfo(L2PcInstance cha)
    	{
    		_activeChar = cha;
    		_inv = _activeChar.getInventory();
    		
    		_x = _activeChar.getX();
    		_y = _activeChar.getY();
    		_z = _activeChar.getZ();
    		_heading = _activeChar.getHeading();
    		
    		_mAtkSpd = _activeChar.getMAtkSpd();
    		_pAtkSpd = _activeChar.getPAtkSpd();
    		
    		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
    		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
    		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
    	}
    	
    	@Override
    	protected final void writeImpl()
    	{
    		boolean gmSeeInvis = false;
    		
    		if (_activeChar.getAppearance().getInvisible())
    		{
    			L2PcInstance tmp = getClient().getActiveChar();
    			if (tmp != null && tmp.isGM())
    				gmSeeInvis = true;
    		}
    		
    		writeC(0x03);
    		writeD(_x);
    		writeD(_y);
    		writeD(_z);
    		writeD(_heading);
    		writeD(_activeChar.getObjectId());
    		writeS(_activeChar.getName());
    		writeD(_activeChar.getRace().ordinal());
    		writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
    		
    		if (_activeChar.getClassIndex() == 0)
    			writeD(_activeChar.getClassId().getId());
    		else
    			writeD(_activeChar.getBaseClass());
    		
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
    		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
    		
    		// c6 new h's
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		
    		writeD(_activeChar.getPvpFlag());
    		writeD(_activeChar.getKarma());
    		
    		writeD(_mAtkSpd);
    		writeD(_pAtkSpd);
    		
    		writeD(_activeChar.getPvpFlag());
    		writeD(_activeChar.getKarma());
    		
    		writeD(_runSpd);
    		writeD(_walkSpd);
    		writeD(_runSpd); // swim run speed
    		writeD(_walkSpd); // swim walk speed
    		writeD(_runSpd); // fl run speed
    		writeD(_walkSpd); // fl walk speed
    		writeD(_runSpd); // fly run speed
    		writeD(_walkSpd); // fly walk speed
    		writeF(_activeChar.getMovementSpeedMultiplier());
    		writeF(_activeChar.getAttackSpeedMultiplier());
    		
    		if (_activeChar.getMountType() != 0)
    		{
    			writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionRadius());
    			writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionHeight());
    		}
    		else
    		{
    			writeF(_activeChar.getBaseTemplate().getCollisionRadius());
    			writeF(_activeChar.getBaseTemplate().getCollisionHeight());
    		}
    		
    		writeD(_activeChar.getAppearance().getHairStyle());
    		writeD(_activeChar.getAppearance().getHairColor());
    		writeD(_activeChar.getAppearance().getFace());
    		
    		if (gmSeeInvis)
    			writeS("Invisible");
    		else
    			writeS(_activeChar.getTitle());
    		
    		writeD(_activeChar.getClanId());
    		writeD(_activeChar.getClanCrestId());
    		writeD(_activeChar.getAllyId());
    		writeD(_activeChar.getAllyCrestId());
    		
    		writeD(0);
    		
    		writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
    		writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
    		writeC(_activeChar.isInCombat() ? 1 : 0);
    		writeC(_activeChar.isAlikeDead() ? 1 : 0);
    		
    		if (gmSeeInvis)
    			writeC(0);
    		else
    			writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
    			
    		writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
    		writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
    		
    		writeH(_activeChar.getCubics().size());
    		for (int id : _activeChar.getCubics().keySet())
    			writeH(id);
    		
    		writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
    		
    		if (gmSeeInvis)
    			writeD((_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()));
    		else
    			writeD(_activeChar.getAbnormalEffect());
    		
    		writeC(_activeChar.getRecomLeft());
    		writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
    		writeD(_activeChar.getClassId().getId());
    		
    		writeD(_activeChar.getMaxCp());
    		writeD((int) _activeChar.getCurrentCp());
    		writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
    		
    		if (_activeChar.getTeam() == 1)
    			writeC(0x01); // team circle around feet 1= Blue, 2 = red
    		else if (_activeChar.getTeam() == 2)
    			writeC(0x02); // team circle around feet 1= Blue, 2 = red
    		else
    			writeC(0x00); // team circle around feet 1= Blue, 2 = red
    			
    		writeD(_activeChar.getClanCrestLargeId());
    		writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
    		writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura
    		
    		writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
    		
    		Location loc = _activeChar.getFishingLoc();
    		if (loc != null)
    		{
    			writeD(loc.getX());
    			writeD(loc.getY());
    			writeD(loc.getZ());
    		}
    		else
    		{
    			writeD(0);
    			writeD(0);
    			writeD(0);
    		}
    		
    		writeD(_activeChar.getAppearance().getNameColor());
    		
    		writeD(0x00); // isRunning() as in UserInfo?
    		
    		writeD(_activeChar.getPledgeClass());
    		writeD(_activeChar.getPledgeType());
    		
    		writeD(_activeChar.getAppearance().getTitleColor());
    		
    		if (_activeChar.isCursedWeaponEquipped())
    			writeD(CursedWeaponsManager.getInstance().getCurrentStage(_activeChar.getCursedWeaponEquippedId()) - 1);
    		else
    			writeD(0x00);
    	}
    }


    /*
     * This program is free software: you can redistribute it and/or modify it under
     * the terms of the GNU General Public License as published by the Free Software
     * Foundation, either version 3 of the License, or (at your option) any later
     * version.
     * 
     * This program is distributed in the hope that it will be useful, but WITHOUT
     * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
     * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
     * details.
     * 
     * You should have received a copy of the GNU General Public License along with
     * this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package net.sf.l2j.gameserver.network.serverpackets;
    
    import net.sf.l2j.Config;
    import net.sf.l2j.gameserver.datatables.NpcTable;
    import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
    import net.sf.l2j.gameserver.model.Location;
    import net.sf.l2j.gameserver.model.actor.L2Summon;
    import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
    import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
    import net.sf.l2j.gameserver.skills.AbnormalEffect;
    import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
    
    public class UserInfo extends L2GameServerPacket
    {
    	private final L2PcInstance _activeChar;
    	private final int _runSpd, _walkSpd;
    	private int _relation;
    	private final float _moveMultiplier;
    	
    	public UserInfo(L2PcInstance character)
    	{
    		_activeChar = character;
    		
    		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
    		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
    		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
    		_relation = _activeChar.isClanLeader() ? 0x40 : 0;
    		
    		if (_activeChar.getSiegeState() == 1)
    			_relation |= 0x180;
    		if (_activeChar.getSiegeState() == 2)
    			_relation |= 0x80;
    	}
    	
    	@Override
    	protected final void writeImpl()
    	{
    		writeC(0x04);
    		
    		writeD(_activeChar.getX());
    		writeD(_activeChar.getY());
    		writeD(_activeChar.getZ());
    		writeD(_activeChar.getHeading());
    		writeD(_activeChar.getObjectId());
    		
    		String name = _activeChar.getName();
    		if (_activeChar.getPoly().isMorphed())
    		{
    			L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
    			if (polyObj != null)
    				name = polyObj.getName();
    		}
    		writeS(name);
    		
    		writeD(_activeChar.getRace().ordinal());
    		writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
    		
    		if (_activeChar.getClassIndex() == 0)
    			writeD(_activeChar.getClassId().getId());
    		else
    			writeD(_activeChar.getBaseClass());
    		
    		writeD(_activeChar.getLevel());
    		writeQ(_activeChar.getExp());
    		writeD(_activeChar.getSTR());
    		writeD(_activeChar.getDEX());
    		writeD(_activeChar.getCON());
    		writeD(_activeChar.getINT());
    		writeD(_activeChar.getWIT());
    		writeD(_activeChar.getMEN());
    		writeD(_activeChar.getMaxHp());
    		writeD((int) _activeChar.getCurrentHp());
    		writeD(_activeChar.getMaxMp());
    		writeD((int) _activeChar.getCurrentMp());
    		writeD(_activeChar.getSp());
    		writeD(_activeChar.getCurrentLoad());
    		writeD(_activeChar.getMaxLoad());
    		
    		writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
    		
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
    		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
    		
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
    		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
    		
    		// c6 new h's
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		writeH(0x00);
    		// end of c6 new h's
    		
    		writeD(_activeChar.getPAtk(null));
    		writeD(_activeChar.getPAtkSpd());
    		writeD(_activeChar.getPDef(null));
    		writeD(_activeChar.getEvasionRate(null));
    		writeD(_activeChar.getAccuracy());
    		writeD(_activeChar.getCriticalHit(null, null));
    		writeD(_activeChar.getMAtk(null, null));
    		
    		writeD(_activeChar.getMAtkSpd());
    		writeD(_activeChar.getPAtkSpd());
    		
    		writeD(_activeChar.getMDef(null, null));
    		
    		writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
    		writeD(_activeChar.getKarma());
    		
    		writeD(_runSpd);
    		writeD(_walkSpd);
    		writeD(_runSpd); // swim run speed
    		writeD(_walkSpd); // swim walk speed
    		writeD(0);
    		writeD(0);
    		writeD(_activeChar.isFlying() ? _runSpd : 0); // fly speed
    		writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly speed
    		writeF(_moveMultiplier);
    		writeF(_activeChar.getAttackSpeedMultiplier());
    		
    		L2Summon pet = _activeChar.getPet();
    		if (_activeChar.getMountType() != 0 && pet != null)
    		{
    			writeF(pet.getTemplate().getCollisionRadius());
    			writeF(pet.getTemplate().getCollisionHeight());
    		}
    		else
    		{
    			writeF(_activeChar.getBaseTemplate().getCollisionRadius());
    			writeF(_activeChar.getBaseTemplate().getCollisionHeight());
    		}
    		
    		writeD(_activeChar.getAppearance().getHairStyle());
    		writeD(_activeChar.getAppearance().getHairColor());
    		writeD(_activeChar.getAppearance().getFace());
    		writeD(_activeChar.isGM() ? 1 : 0); // builder level
    		
    		writeS(_activeChar.getPoly().isMorphed() ? "Morphed" : _activeChar.getTitle());
    		
    		writeD(_activeChar.getClanId());
    		writeD(_activeChar.getClanCrestId());
    		writeD(_activeChar.getAllyId());
    		writeD(_activeChar.getAllyCrestId()); // ally crest id
    		// 0x40 leader rights
    		// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
    		writeD(_relation);
    		writeC(_activeChar.getMountType()); // mount type
    		writeC(_activeChar.getPrivateStoreType());
    		writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
    		writeD(_activeChar.getPkKills());
    		writeD(_activeChar.getPvpKills());
    		
    		writeH(_activeChar.getCubics().size());
    		for (int id : _activeChar.getCubics().keySet())
    			writeH(id);
    		
    		writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
    		
    		if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM())
    			writeD(_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask());
    		else
    			writeD(_activeChar.getAbnormalEffect());
    		writeC(0x00);
    		
    		writeD(_activeChar.getClanPrivileges());
    		
    		writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
    		writeH(_activeChar.getRecomHave()); // c2 recommendations received
    		writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
    		writeH(_activeChar.getInventoryLimit());
    		
    		writeD(_activeChar.getClassId().getId());
    		writeD(0x00); // special effects? circles around player...
    		writeD(_activeChar.getMaxCp());
    		writeD((int) _activeChar.getCurrentCp());
    		writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
    		
    		if (_activeChar.getTeam() == 1)
    			writeC(0x01); // team circle around feet 1= Blue, 2 = red
    		else if (_activeChar.getTeam() == 2)
    			writeC(0x02); // team circle around feet 1= Blue, 2 = red
    		else
    			writeC(0x00); // team circle around feet 1= Blue, 2 = red
    			
    		writeD(_activeChar.getClanCrestLargeId());
    		writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
    		writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
    		
    		writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
    		
    		Location loc = _activeChar.getFishingLoc();
    		if (loc != null)
    		{
    			writeD(loc.getX());
    			writeD(loc.getY());
    			writeD(loc.getZ());
    		}
    		else
    		{
    			writeD(0);
    			writeD(0);
    			writeD(0);
    		}
    		
    		writeD(_activeChar.getAppearance().getNameColor());
    		
    		// new c5
    		writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
    		
    		writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
    		writeD(_activeChar.getPledgeType());
    		
    		writeD(_activeChar.getAppearance().getTitleColor());
    		
    		if (_activeChar.isCursedWeaponEquipped())
    			writeD(CursedWeaponsManager.getInstance().getCurrentStage(_activeChar.getCursedWeaponEquippedId()) - 1);
    		else
    			writeD(0x00);
    	}
    }
    24 Spalio 2014 - 15:23 / #13
  6. 
  7. Atsijungęs

    povis111

    Pranešimai: 0

    Viskas aisku,
    kodas kuris atsakingas uz auras:
    
    if (_activeChar.getTeam() == 1)
    			writeC(0x01); // team circle around feet 1= Blue, 2 = red
    		else if (_activeChar.getTeam() == 2)
    			writeC(0x02); // team circle around feet 1= Blue, 2 = red
    		else
    			writeC(0x00); // team circle around feet 1= Blue, 2 = red
    

    ka reiktu pakeist:
    
    int t = 1;//cia pakeitus i 1 turetu veikt abiem team'am auros
                   for (String s : Config.TVT_TEAMS_DATA.keySet())
                	   {
                           EventTeam et = new EventTeam(temp.getLast(), s, 0, new int[]
                           {
                                   Config.TVT_TEAMS_DATA.get(s)[0], Config.TVT_TEAMS_DATA.get(s)[1], Config.TVT_TEAMS_DATA.get(s)[2]
                           }, t++);
    
    Paskutinį kartą redagavo: povis111 24 Spalio 2014 - 15:38
    24 Spalio 2014 - 15:38 / #14
  8. 
  9. Atsijungęs

    Jeppi

    Pranešimai: 0

    Eilini karta dekui, viskas veikia perfect ! :)
    24 Spalio 2014 - 17:51 / #15