# --------------------------------
# Geo Configuration -
# --------------------------------
# 0 = geodata disabled (default).
# 1 = enabled geodata.
# If ForceGeodata = true, it requires ~ 3 GB
# If ForceGeodata = false, then the required rate of screws 7200
#
# 2 = geodata and pathnode (search path) are included.
# Pathnode are't active for Players, active AllowPlayersPathnode= True
# If ForceGeodata, ForcePathNod = true, it requires about 5 GB
# If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200
#
# -1 = Pathnode (search path) enabled.
# If ForcePathNod = true, it requires about 2 GB
# If ForcePathNod = false, then the required rate of screws 7200
# Test function! There may be mistakes!
GeoData = 0
# If GeoData=2, with this configuration is possible to enable/disable pathnode for
# players, meanwhile, for the other "L2Characters", is always enabled.
# You must have a good Pathnode to active this function.
AllowPlayersPathnode= False
# [True] Download geodata in RAM (using about 2 GB).
# [False] Do not download geodata in memory. Read from the hard disk.
# INFO: Better [true]
ForceGeodata = False
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# Default: False
AcceptGeoeditorConn = False
GeoEditorPort = 9011
Įsikėliau Geodatą ir Pathnode, tik nežinau kaip padaryt dabar kad veiktu ji.