Ip surasimas

    
  1. Atsijungęs

    mindaugas001

    Pranešimai: 0

    Padekit surasyti ip kad galetu prisijunkti kiti zaidejai. eina prisijunkt tik man meginau ivairius variantus
    78.63.132.54 ip isorinis
    192.168.3.102 ip vidinis

    Ant linux uztenka ta viena ip surasyti serverio ir veikia db meginu ant windows 7niekaip nejungia kasko


    #============================================================#
    # Frozen Dev.Team #
    #============================================================#
    # This is the server configuration file. Here you can set up the connection for your server.
    # Usually you have to change the ExternalHostname option to
    # - 127.0.0.1 (if you want to play alone / testing purpose)
    # - LAN IP* (if you want to play from another computer in the network)
    # - WAN IP** (if you want to play with friends over internet)
    # - Questions? => http://l2jfrozen.com
    #
    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
    # **= If you want to get you WAN IP, visit http://www.whatismyip.com
    # ===================================================================================================

    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname = 192.168.3.102

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname = 192.168.3.102

    # Bind ip of the loginServer, use * to bind on all available IPs
    LoginserverHostname = 192.168.3.102
    LoginserverPort = 2106

    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan = 20

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan = 600
    GMMinLevel = 100

    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname = 192.168.3.102

    # The port on which login will listen for GameServers
    LoginPort = 9014

    # If set to True any GameServer can register on your login's free slots
    AcceptNewGameServer = False

    # If False, the licence (after the login) will not be shown
    # It is highly recomended for Account Seciurity to leave this option as defalut (True)
    ShowLicence = True

    # Database Pool Type
    # Possible Values: c3p0 or BoneCP
    # c3p0: more stable
    # BoneCP: more performance
    DatabasePoolType=c3p0

    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    # Database Settings
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    # Parameters Databases - MYSQL
    # Login - Mysql's user
    Login = root
    # Password - Mysql's Password
    Password =
    # maximum number of simultaneous connecting to the database
    MaximumDbConnections = 100

    # Default: 0
    MaximumDbIdleTime = 0

    # The timeout before a new connection to the database (in ms)
    # default 0 disabled
    TimeOutConDb = 0

    # Sets number of partitions to use. - BoneCP
    # In order to reduce lock contention and thus improve performance,
    # each incoming connection request picks off a connection from a pool that has thread-affinity,
    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
    # to have a negative effect on performance (and only for the case when connections on a partition start running out).
    PartitionCount = 2

    # Limit fast connections (input username / password)
    FastConnectionLimit = 15
    # Time of the normal connection (in ms)
    NormalConnectionTime = 700
    # Time fast connection (in ms)
    FastConnectionTime = 350
    # Maximum connections with the 1st IP
    MaxConnectionPerIP = 50


    # The lifetime of the session with the login server.
    SessionTTL = 25000
    MaxSessions = 100

    # Choose the option: "true", to create an account when logging in automatically
    AutoCreateAccounts = True

    # Time to renew the IP address of the server in minutes (for dynamic IP)
    IpUpdateTime = 0

    # The configuration of the local subnet
    # Example : 192.168
    # Ppimer : 10.1
    NetworkList = 192.168.;10.0.

    # ===============================================================
    # Test server configuration, not to switch on the game server! =
    # ===============================================================
    # Use the GG client authentication
    # Login server access let the client without GameGuard
    ForceGGAuth = False

    # Including protection from flood
    # IMPORTANT: Put True for server security.
    EnableFloodProtection = True

    # Enable mode "debugging"
    # With debug you will see more log on console and more messages in game.
    Debug = False

    # Switched on "development"
    Developer = False

    # =============================================================
    # Anti Ddos protection.
    # This system works with iptables
    # =============================================================
    # iptables -A INPUT -p tcp --dport 7777 -j DROP
    # IMPORTANT: Put True for server security.
    # IMPORTANT: Active only with LINUX OS.
    EnableDdosProSystem = False
    # String deny_comms
    # IMPORTANT: If you don't know what is it, leave as default
    Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
    # Active full log on Login Server console about Ddos protection
    Fulllog_mode_print = false


    # ===================================#
    # Game Server Settings #
    # ===================================#
    # This is the server configuration file. Here you can set up the connection information for your server.
    # This was written with the assumption that you are behind a router.
    # Dumbed Down Definitions...
    # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
    # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
    # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    # Networking
    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    # Common settings...
    # 127.0.0.1 - If you are playing alone on a test server
    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
    # If this IP is resolvable by the Login Server, just leave *.
    # ----------------------------------------------------------------------------------------

    # Enter here (ip) address of your game server, or use the symbol *
    GameserverHostname = 192.168.3.102
    GameserverPort = 7777

    # Configure your external ip
    ExternalHostname = 192.168.3.102

    # Configure your internal ip
    InternalHostname = 192.168.3.102

    # Bunch ID and game server. It is better not to change.
    LoginPort = 9014
    LoginHost = 192.168.3.102

    # Database Pool Type
    # Possible Values: c3p0 or BoneCP
    # c3p0: more stable
    # BoneCP: more performance
    DatabasePoolType=c3p0

    # Parameters Databases - MYSQL
    Driver = com.mysql.jdbc.Driver
    URL = jdbc:mysql://localhost/l2jdb
    # Login - Mysql's user
    Login = root
    # Password - Mysql's Password
    Password =
    # Attention: lazy init connections disabled!
    # Please, set only real values for your database
    # Default: 100
    MaximumDbConnections = 100

    # Default: 0
    MaximumDbIdleTime = 0

    # The timeout before a new connection to the database (in ms)
    # 0 - to remove restrictions
    TimeOutConDb = 0

    # The timeout before the single connection must be closed (in ms)
    # if a connection life is more then this timeout, a Runtime Exception
    # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
    # it.
    SingleConnectionTimeOutDb=200000

    # Sets number of partitions to use.- BoneCP
    # In order to reduce lock contention and thus improve performance,
    # each incoming connection request picks off a connection from a pool that has thread-affinity,
    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
    # to have a negative effect on performance (and only for the case when connections on a partition start running out).
    PartitionCount = 2

    # Setting emulation off the kernel (package SendStatus)
    RemoteWhoLog = True
    RemoteWhoSendTrash = True
    RemoteWhoMaxOnline = 329
    RemoteOnlineIncrement = 50
    RemoteWhoForceInc = 50
    RemotePrivStoreFactor = 12

    # Datapack folder
    # DatapackRoot = C:/Work/tmp/DataPack
    5 Balandžio 2015 - 23:23 / #1
  2. 
  3. Atsijungęs

    Unbidden

    Pranešimai: 0

    [code]# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname = 78.63.132.54

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname = 78.63.132.54

    # Bind ip of the loginServer, use * to bind on all available IPs
    LoginserverHostname = 78.63.132.54
    LoginserverPort = 2106

    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan = 20

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan = 600
    GMMinLevel = 100

    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname = 78.63.132.54

    # The port on which login will listen for GameServers
    LoginPort = 9014



    ===========================================================================================================



    # Enter here (ip) address of your game server, or use the symbol *
    GameserverHostname = 78.63.132.54
    GameserverPort = 7777

    # Configure your external ip
    ExternalHostname = 78.63.132.54

    # Configure your internal ip
    InternalHostname = 78.63.132.54

    # Bunch ID and game server. It is better not to change.
    LoginPort = 9014
    LoginHost = 78.63.132.54

    Viskas turi atrodyti taip.
    Paskutinį kartą redagavo: Unbidden 6 Balandžio 2015 - 02:52
    6 Balandžio 2015 - 02:51 / #2
  4. 
  5. Atsijungęs

    Grax

    Pranešimai: 0

    Unbidden noooooo

    GameserverHostname = *
    GameserverPort = 7777

    # Configure your external ip
    ExternalHostname = 78.63.132.54

    # Configure your internal ip
    InternalHostname = 78.63.132.54

    # Bunch ID and game server. It is better not to change.
    LoginPort = 9014
    LoginHost = 127.0.0.1




    =============================================================


    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname = 78.63.132.54

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname = 78.63.132.54

    # Bind ip of the loginServer, use * to bind on all available IPs
    LoginserverHostname = *
    LoginserverPort = 2106

    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan = 20

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan = 600
    GMMinLevel = 100

    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname = 127.0.0.1
    Paskutinį kartą redagavo: Grax 6 Balandžio 2015 - 09:40
    6 Balandžio 2015 - 09:38 / #3
  6. 
  7. Atsijungęs

    Unbidden

    Pranešimai: 0

    Kaip tai noooooooooooo. Aš taip dariau savo serveriui kaip čia parašiau, ir viskas čiki piki buvo, visus jūngė, visi laimingi. :D
    6 Balandžio 2015 - 14:54 / #4
  8. 
  9. Atsijungęs

    Hexal

    Pranešimai: 0

    Pas ji bus ipas vidinis arba portai neatidaryti.
    8 Balandžio 2015 - 15:17 / #5