Augment glow

Augment glow
    
  1. Atsijungęs

    vtff

    Pranešimai: 0

    Sveiki,kur butu galima redaguoti augment glow? nes as noriu pvz kaip ant ginklo uzdedi life stone jis atrodo kitoks o as noriu kad nereiktu det augment ir butu toks kaip su augment.

    Va noreciau kad butu toks glowas weapon +30 be augment , cia su augment toks atsiranda ...
    Paskutinį kartą redagavo: vtff 22 Lapkričio 2015 - 20:39
    22 Lapkričio 2015 - 20:32 / #1
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    djjapulis

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    skaityk:

    The code for the augmentation effect is: LineageEffect.w_vari_b2_000_a
    The b in b2 stands for blue, this can either be b or r [for red]
    The number 2 can either be 1, 2, 3, or 4. They are slightly different animations.
    the following number states what weapon glow it is.
    000 = 2 handed sword
    001 = Fists
    002 = Dagger
    003 = Bow
    004 = Sword
    005 = Blunt
    006 = Sword
    007 = Polearm / Staff
    008 = Bow
    So for example, say you wanted a blue effect, with the final animation, for a sword. You
    would use LineageEffect.w_vari_b4_004_a
    Now, to add it to a weapon, take a look at a weapon line from weapongrp.dat:
    Code:
    0 6591 1 1 7 10 0 LineageWeapons.angel_slayer_m00_wp
    LineageWeaponsTex.angel_slayer_t00_wp icon.weapon_angel_slayer_i01 ­1 950 47 1 0 7 1
    1 LineageWeapons.angel_slayer_m00_wp 1 LineageWeaponsTex.angel_slayer_t00_wp 4
    ItemSound.dagger_6 ItemSound.sword_small_2 ItemSound.sword_mid_2
    ItemSound.public_sword_shing_7 ItemSound.itemdrop_dagger
    ItemSound.itemequip_dagger 5 246 132 3 5 12 ­3 0 0 0 433 0 1 1 1000 0 ­1 0
    LineageEffect.c_u004 0.000000 0.000000 0.000000 0.600000 0.100000
    LineageWeapons.rangesample 1.100000 0.700000 0.700000 7.000000 0.000000
    0.000000 4 ­1 ­1 ­1 icon.weapon_angel_slayer_i01
    Find this part of the code:
    Code:
    0 LineageEffect.c_u004 0.000000 0.000000 0.000000 0.600000 0.100000
    Change the LineageEffect.c_u004 to LineageEffect.w_vari_r4_004_a
    Note : Make sure there is 1 tab before that code, and 2 after or else you will cause an error.
    The 5 numbers after that define a few things.
    1st number = position on the weapon [how close to the handle, or tip of the blade.
    2nd number = vertical position relative to you [so it will move off the blade up or down]
    3rd = horizontal position relative to you [so it will move off the blade side ways.]
    4th = is how "fat" it will be.
    5th = how long it will be.
    So just tweek those till you get what you like. You can even add the effect to weapons below
    A grade, just be careful about those tabs.
    Also, just like the flame effect, how intense this is depends on the opacity command in the
    Env.int file. To get this effect to show up even on +0 weapons on the code before the
    weapon enchant glow colors change the numbers of EnchantMeshShow and
    EnchantEffectShow to 0.
    22 Lapkričio 2015 - 23:09 / #2
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    vtff

    Pranešimai: 0

    nesuprantu as cia nieko ,tai situos as visus keitaliojau LineageEffect.c_u004 bet man buna tik liepsenele gale tokia pati kaip augu bet nebuna ginklas zalias buna bespalvis tai vtf?
    23 Lapkričio 2015 - 16:35 / #3
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    Makura

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    23 Lapkričio 2015 - 16:40 / #4
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    vtff

    Pranešimai: 0

    redaguot env ir viskas?

    niekas ten nesigauna visviena jaigu pakeiciu effecta i ta kur noriu det galiu +0+20 spalva nesikeicia...
    Paskutinį kartą redagavo: vtff 23 Lapkričio 2015 - 16:57
    23 Lapkričio 2015 - 16:49 / #5
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    Makura

    Pranešimai: 0

    kai skaityt ismoksi, tada ir gausis viskas
    23 Lapkričio 2015 - 20:16 / #6
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    djjapulis

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    koki weapona nori padaryt,paziuresim ar tikrai nesigauna..
    Paskutinį kartą redagavo: djjapulis 23 Lapkričio 2015 - 20:46
    23 Lapkričio 2015 - 20:46 / #7
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    vtff

    Pranešimai: 0

    pasidariau bet tikrai ne pagal cia.
    23 Lapkričio 2015 - 20:55 / #8
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    djjapulis

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    as ir taip sakyciau lol
    23 Lapkričio 2015 - 21:09 / #9
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    vtff

    Pranešimai: 0

    cia net tokio dalyko nera kur jus numetet :D
    23 Lapkričio 2015 - 22:23 / #10