Database_installer

    
  1. Atsijungęs

    Konccu

    Pavadinimas: Naujokėlis

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    Pranešimai: 9

    Vartotojo apdovanojimai: 1

    https://imgur.com/a/CsoiARh

    Kame gali būti problema, kad daėjus iki paskutinio pasirinkimo, paspaudus Y arba N, išmeta lauk iš cmd?
    Paskutinį kartą redagavo: Konccu 11 Sausio 2020 - 18:51
    11 Sausio 2020 - 18:51 / #1
  2. 
  3. Atsijungęs

    povis111

    Pavadinimas: L2 žaidėjas

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    gal klaida gauni ir išsijungia langas jos net nepamačius. reiktų skripto faile pause dasirašyt po vykdomos komandos cj.
    siaip duomenu bazes duomenis gali isirasyt ir ne per installeri o tiesiog sql failiukus suleisdamas
    Paskutinį kartą redagavo: povis111 12 Sausio 2020 - 00:36
    12 Sausio 2020 - 00:34 / #2
  4. 
  5. Atsijungęs

    Konccu

    Pavadinimas: Naujokėlis

    Narys

    Pranešimai: 9

    Vartotojo apdovanojimai: 1

    povis111
    gal klaida gauni ir išsijungia langas jos net nepamačius. reiktų skripto faile pause dasirašyt po vykdomos komandos cj.
    siaip duomenu bazes duomenis gali isirasyt ir ne per installeri o tiesiog sql failiukus suleisdamas

    bet jei keliu rankiniu būdu, dviejuose sql gaunu error:

    1 - npc.sql



    2 - spawnlist.sql

    12 Sausio 2020 - 11:51 / #3
  6. 
  7. Atsijungęs

    povis111

    Pavadinimas: L2 žaidėjas

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    čia dar nesukurus pačio table gauni? ar į jau sukurta table duomenis deda? nesutampa field'ai. gali ant table dešini paspaudęs pažėt 'design' ar koks ten mygelis. o šiaip sql'us gali čia numest irgi galiu pažėt kas ten nesueina
    14 Sausio 2020 - 18:04 / #4
  8. 
  9. Atsijungęs

    Konccu

    Pavadinimas: Naujokėlis

    Narys

    Pranešimai: 9

    Vartotojo apdovanojimai: 1

    povis111,
    nieko nekūriau, tiesiog po vieną dėjau visus į navicat. Visi susidėjo normaliai, ir 2 nenori įsidėti. Tarp navicat juos rodo, bet jie tušti.

    1 - Npc.sql: https://www.mediafire.com/file/nwzmp79rshpmcgz/npc.sql/file
    2 - Spawnlist.sql: https://www.mediafire.com/file/wjt7oz1zby3xo7y/spawnlist.sql/file
    15 Sausio 2020 - 04:41 / #5
  10. 
  11. Atsijungęs

    povis111

    Pavadinimas: L2 žaidėjas

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    pas save pabandžiau sudėt juos ir susidėjo, neturiu ką pasiūlyt...
    išdumpinau juos pas save, gal šitokius suvalgys :D
    https://www.mediafire.com/file/8mh504phabxkw1q/npc0.sql/file
    https://www.mediafire.com/file/j8i60lngdyp489x/spawnlist0.sql/file
    Paskutinį kartą redagavo: povis111 16 Sausio 2020 - 11:30
    16 Sausio 2020 - 11:24 / #6
  12. 
  13. Atsijungęs

    Konccu

    Pavadinimas: Naujokėlis

    Narys

    Pranešimai: 9

    Vartotojo apdovanojimai: 1

    povis111,
    juokas juokais, bet su tavo pasharintais jokiu problemu. :D
    16 Sausio 2020 - 21:19 / #7
  14. 
  15. Atsijungęs

    Konccu

    Pavadinimas: Naujokėlis

    Narys

    Pranešimai: 9

    Vartotojo apdovanojimai: 1

    povis111,
    O ką dėl šito erroro pasakytum? Java 8 kaip ir aCis reikalauja, viska. Prieš wind perrašymą tas pats packas pasileido be problemų, o dabar gaunu tokį:

    Exception in thread "main" java.lang.NoSuchMethodError: java.nio.ByteBuffer.clear()Ljava/nio/ByteBuffer;
            at net.sf.l2j.gameserver.geoengine.geodata.BlockMultilayer.<init>(BlockMultilayer.java:89)
            at net.sf.l2j.gameserver.geoengine.GeoEngine.loadGeoBlocks(GeoEngine.java:279)
            at net.sf.l2j.gameserver.geoengine.GeoEngine.<init>(GeoEngine.java:92)
            at net.sf.l2j.gameserver.geoengine.GeoEngine$SingletonHolder.<clinit>(GeoEngine.java:1521)
            at net.sf.l2j.gameserver.geoengine.GeoEngine.getInstance(GeoEngine.java:1516)
            at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:215)
            at net.sf.l2j.gameserver.GameServer.main(GameServer.java:127)


    ačiū už atsakymus. ;)
    16 Sausio 2020 - 23:24 / #8
  16. 
  17. Atsijungęs

    povis111

    Pavadinimas: L2 žaidėjas

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    čia bando geodata užkraut, bet neranda failo greičiausiai, pabandyk išsijungt geodata per nustatymus.
    17 Sausio 2020 - 09:46 / #9
  18. 
  19. Atsijungęs

    Konccu

    Pavadinimas: Naujokėlis

    Narys

    Pranešimai: 9

    Vartotojo apdovanojimai: 1

    povis111,
    kad ant acis nematau išjūngimo funkcijos geodatos.

    # =================================================================
    #                             Geodata
    # =================================================================
    
    # 1) GeoData are now !MANDATORY! to start a server due to following reasons:
    #     * Future usage for doors and admin fences
    #     * Future usage for new npc spawn manager
    # 2) Because of real-time performance aCis is using geodata files only in
    #    diagonal L2D format now (using filename e.g. 22_16.l2d).
    #    Standard geodata formats L2J (22_16.l2j) or L2OFF (22_16_conv.dat) are no
    #    longer supported.
    # 3) L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
    #    Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.
    
    # Specifies the path to geodata files. For example, when using geodata files located
    # at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
    GeoDataPath = ./data/geodata/
    
    # Player coordinates synchronization, default: 2
    #   1 - partial synchronization Client --> Server ; don't use it with geodata
    #   2 - partial synchronization Server --> Client ; use this setting with geodata
    #  -1 - Old system: will synchronize Z only
    CoordSynchronize = 2
    
    # =================================================================
    #                           Path checking
    # =================================================================
    
    # Line of sight start at X percent of the character height, default: 75
    PartOfCharacterHeight = 75
    
    # Maximum height of an obstacle, which can exceed the line of sight, default: 32
    MaxObstacleHeight = 32
    
    # =================================================================
    #                           Path finding
    # =================================================================
    
    # Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
    PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
    
    # Base path weight, when moving from one node to another on axis direction, default: 10
    BaseWeight = 10
    
    # Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
    DiagonalWeight = 14
    
    # When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
    # This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
    ObstacleMultiplier = 10
    
    # Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
    # For proper function must be higher than BaseWeight and/or DiagonalWeight.
    HeuristicWeight = 20
    
    # Maximum number of generated nodes per one path-finding process, default 3500
    MaxIterations = 3500
    
    # Path debug function, FOR DEBUG PURPOSES ONLY!
    # Adena = Nodes known to path-find algorithm (amount show node cost * 10) 
    # Antidote = constructed path (amount show node cost * 10)
    # Blue Potion = begining of the path
    # Green Potion = node removed by LOS post-filter
    # Red Potion = actual waypoints 
    DebugPath = False
    
    # Write invalid nodes into geo_bugs.txt, FOR DEBUG PURPOSES ONLY!
    DebugGeoNode = False
    
    # =================================================================
    #                          Geodata files
    # =================================================================
    
    # The world contains 176 regions (11 x 16), each region has own geodata file.
    # Geodata files are loaded according to the list below.
    #   16_10:	load region (geodata options are enabled)
    #			Server will not start, until all enabled regions are loaded properly.
    #   #16_10:	skip region (geodata options are disabled)
    #			Disabled regions will be considered as in "everything-allowed" mode.
    #			Monster aggression/attacks/spellcast/movement will pass though walls and other obstacles, no pathfinding will be used.
    # Some regions are not supported by L2 client.
    16_10
    16_11
    16_12
    #16_13 - not supported by L2 client
    #16_14 - not supported by L2 client
    #16_15 - not supported by L2 client
    #16_16 - not supported by L2 client
    #16_17 - not supported by L2 client
    #16_18 - not supported by L2 client
    16_19
    16_20
    16_21
    16_22
    16_23
    16_24
    16_25
    17_10
    17_11
    17_12
    #17_13 - not supported by L2 client
    #17_14 - not supported by L2 client
    #17_15 - not supported by L2 client
    #17_16 - not supported by L2 client
    #17_17 - not supported by L2 client
    17_18
    17_19
    17_20
    17_21
    17_22
    17_23
    17_24
    17_25
    18_10
    18_11
    18_12
    18_13
    18_14
    #18_15 - not supported by L2 client
    #18_16 - not supported by L2 client
    18_17
    18_18
    18_19
    18_20
    18_21
    18_22
    18_23
    18_24
    18_25
    19_10
    19_11
    #19_12 - not supported by L2 client
    19_13
    19_14
    19_15
    19_16
    19_17
    19_18
    19_19
    19_20
    19_21
    19_22
    19_23
    19_24
    19_25
    20_10
    20_11
    #20_12 - not supported by L2 client
    20_13
    20_14
    20_15
    20_16
    20_17
    20_18
    20_19
    20_20
    20_21
    20_22
    20_23
    20_24
    20_25
    #21_10 - not supported by L2 client
    #21_11 - not supported by L2 client
    #21_12 - not supported by L2 client
    21_13
    21_14
    21_15
    21_16
    21_17
    21_18
    21_19
    21_20
    21_21
    21_22
    21_23
    21_24
    21_25
    #22_10 - not supported by L2 client
    #22_11 - not supported by L2 client
    #22_12 - not supported by L2 client
    22_13
    22_14
    22_15
    22_16
    22_17
    22_18
    22_19
    22_20
    22_21
    22_22
    22_23
    22_24
    22_25
    23_10
    23_11
    23_12
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    23_16
    23_17
    23_18
    23_19
    23_20
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    23_24
    23_25
    24_10
    24_11
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    24_18
    24_19
    24_20
    24_21
    24_22
    24_23
    24_24
    24_25
    25_10
    25_11
    25_12
    #25_13 - not supported by L2 client
    25_14
    25_15
    25_16
    25_17
    25_18
    25_19
    25_20
    25_21
    #25_22 - not supported by L2 client
    #25_23 - not supported by L2 client
    #25_24 - not supported by L2 client
    #25_25 - not supported by L2 client
    #26_10 - not supported by L2 client
    26_11
    26_12
    #26_13 - not supported by L2 client
    26_14
    26_15
    26_16
    #26_17 - not supported by L2 client
    #26_18 - not supported by L2 client
    #26_19 - not supported by L2 client
    #26_20 - not supported by L2 client
    #26_21 - not supported by L2 client
    #26_22 - not supported by L2 client
    #26_23 - not supported by L2 client
    #26_24 - not supported by L2 client
    #26_25 - not supported by L2 client


    + seniau naudodavau tą pačią geodatą, ir viskas ok būdavo.
    Paskutinį kartą redagavo: Konccu 17 Sausio 2020 - 12:30
    17 Sausio 2020 - 12:30 / #10