Serveris nulauztas, padekite

    
  1. Atsijungęs

    Silencis

    Pranešimai: 0

    Sveiki, taigi pasijunges i serveri matau kad jis isjungtas, per sdtlog matau tokias nesamones.

    ---------------------- End ---------------------
    Exception in thread "EffectsSTPool-10" java.lang.OutOfMemoryError: GC overhead limit exceeded
    --------[L2World] object: Rocking Horse Mount Bracelet(22193)[268502934] already exist in OID map!--------
    New object: java.lang.Thread.getStackTrace(Thread.java:1567)
    com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:124)
    com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
    com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
    com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
    com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
    com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
    com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
    java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    java.lang.Thread.run(Thread.java:722)

    ----------------- Previous Put -----------------
    Previous: java.lang.Thread.getStackTrace(Thread.java:1567)
    com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:132)
    com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
    com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
    com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
    com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
    com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
    com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
    java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    java.lang.Thread.run(Thread.java:722)

    ---------------------- End ---------------------
    --------[L2World] object: Elegia Stockings(15580)[268532990] already exist in OID map!--------
    New object: java.lang.Thread.getStackTrace(Thread.java:1567)
    com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:124)
    com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
    com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
    com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
    com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
    com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
    com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
    java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    java.lang.Thread.run(Thread.java:722)

    ----------------- Previous Put -----------------
    Previous: java.lang.Thread.getStackTrace(Thread.java:1567)
    com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:132)
    com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
    com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
    com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
    com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
    com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
    com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
    java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    java.lang.Thread.run(Thread.java:722)

    ---------------------- End ---------------------
    --------[L2World] object: Elegia Shoes(15586)[268532992] already exist in OID map!--------
    New object: java.lang.Thread.getStackTrace(Thread.java:1567)
    com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:124)
    com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
    com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
    com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
    com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
    com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
    com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
    com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
    java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    java.lang.Thread.run(Thread.java:722)

    ka tai galetu reiksti ?
    19 Vasario 2013 - 17:25 / #1
  2. 
  3. Atsijungęs

    sqt3ris

    Pranešimai: 0

    Tikslei nepasakysiu ,bet sprendziant is eilutes "OutOfMemoryError: GC overhead limit " isnaudota atmintis.
    19 Vasario 2013 - 18:26 / #2
  4. 
  5. Atsijungęs

    tuzas

    Pranešimai: 0

    susitvarkyk startGameServer.sh
    19 Vasario 2013 - 18:55 / #3