Sveiki, taigi pasijunges i serveri matau kad jis isjungtas, per sdtlog matau tokias nesamones.---------------------- End ---------------------
Exception in thread "EffectsSTPool-10" java.lang.OutOfMemoryError: GC overhead limit exceeded
--------[L2World] object: Rocking Horse Mount Bracelet(22193)[268502934] already exist in OID map!--------
New object: java.lang.Thread.getStackTrace(Thread.java:1567)
com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:124)
com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
java.lang.Thread.run(Thread.java:722)
----------------- Previous Put -----------------
Previous: java.lang.Thread.getStackTrace(Thread.java:1567)
com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:132)
com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
java.lang.Thread.run(Thread.java:722)
---------------------- End ---------------------
--------[L2World] object: Elegia Stockings(15580)[268532990] already exist in OID map!--------
New object: java.lang.Thread.getStackTrace(Thread.java:1567)
com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:124)
com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
java.lang.Thread.run(Thread.java:722)
----------------- Previous Put -----------------
Previous: java.lang.Thread.getStackTrace(Thread.java:1567)
com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:132)
com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
java.lang.Thread.run(Thread.java:722)
---------------------- End ---------------------
--------[L2World] object: Elegia Shoes(15586)[268532992] already exist in OID map!--------
New object: java.lang.Thread.getStackTrace(Thread.java:1567)
com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:124)
com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1585)
com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:736)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:7431)
com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1254)
com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClient.java:571)
com.l2jserver.gameserver.network.clientpackets.CharacterSelect.runImpl(CharacterSelect.java:129)
com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62)
com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
java.lang.Thread.run(Thread.java:722)
ka tai galetu reiksti ?